Hi,

I think it should be possible to optimize the following:

- Rendering without any timers.
- Better multithreading support ( 
http://forum.openscenegraph.org/viewtopic.php?t=8340&postdays=0&postorder=asc&highlight=multithreaded&start=15
 )
- Seamless/Performed integration of QT UI in an OpenGL-Context (OSG Scenegraph).

Cheers,
Remo

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=44934#44934





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