Hi, I think it should be possible to optimize the following:
- Rendering without any timers. - Better multithreading support ( http://forum.openscenegraph.org/viewtopic.php?t=8340&postdays=0&postorder=asc&highlight=multithreaded&start=15 ) - Seamless/Performed integration of QT UI in an OpenGL-Context (OSG Scenegraph). Cheers, Remo ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=44934#44934 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org