Remo, can you elaborate on the "rendering without timers" bit? That's one
of the things we're looking to tackle next in osgEarthQt.

Glenn Waldron / @glennwaldron


On Fri, Jan 20, 2012 at 10:10 AM, Remo Eichenberger <
remo.eichenber...@gmail.com> wrote:

> Hi,
>
> I think it should be possible to optimize the following:
>
> - Rendering without any timers.
> - Better multithreading support (
> http://forum.openscenegraph.org/viewtopic.php?t=8340&postdays=0&postorder=asc&highlight=multithreaded&start=15)
> - Seamless/Performed integration of QT UI in an OpenGL-Context (OSG
> Scenegraph).
>
> Cheers,
> Remo
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=44934#44934
>
>
>
>
>
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