I honestly don't know why it doesn't work. Your code looks correct to me. You might try removing the shader and setting your lut to use texture unit 0 on your terrain node. Then you can at least verify that the texture is created correct by viewing it on the terrain using the fixed function pipeline.
Alex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45547#45547 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org