I tried setting the texture that I created to texture unit = 0 and found that 
the resultant object in osgviewer was unchanged from its original texture.  I'm 
not if this means that I have created my texture incorrectly or if the texture 
attachment process is not correct.


apecoraro wrote:
> I honestly don't know why it doesn't work. Your code looks correct to me. You 
> might try removing the shader and setting your lut to use texture unit 0 on 
> your terrain node. Then you can at least verify that the texture is created 
> correct by viewing it on the terrain using the fixed function pipeline.
> 
> Alex


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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=45548#45548





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