I tried setting the texture that I created to texture unit = 0 and found that the resultant object in osgviewer was unchanged from its original texture. I'm not if this means that I have created my texture incorrectly or if the texture attachment process is not correct.
apecoraro wrote: > I honestly don't know why it doesn't work. Your code looks correct to me. You > might try removing the shader and setting your lut to use texture unit 0 on > your terrain node. Then you can at least verify that the texture is created > correct by viewing it on the terrain using the fixed function pipeline. > > Alex ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=45548#45548 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org