I cannot help, my knowlenge in GL3 is quite limited. As far as I know Lion implementation is strictly Core profile only and probably OSG is mixing GL3 with older profiles. You can find a bit more information, but not too much, in the Apple Developer forums. My original problem was to use a GLSL 1.5 program in OSG's Mac version. In Windows and Linux the system will create the best profile possible for OSG, automatically and without enabling GL3 explicitly, and, in my case, is version 3.3. In Mac the developer must create explicitly a 3.2 profile. This is not the case in OSG and my app fails. As far as I know my only options are either to code the GLSL function in version 1.2 or run OSG in GL3 mode. Best regards, David On Mar 3, 2012, at 2:56 , Paul Martz <pma...@skew-matrix.com> wrote:
David Garcia Technical Director ![]() |
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