Hi,

Thank you for replying. Glad to see that other people are using Makehuman + OSG.
I reported some issues about the exporter at :
https://github.com/cedricpinson/osgexport/issues/10#issuecomment-4973016

If I understand, do you export in fbx from Blender ? Are there some reasons why 
you preferred to export in .fbx instead of .osg ? While trying to export a 
clothed model to .fbx and displaying the .fbx file with QuickTime, I got the 
skin as peeking through the clothing as in Makehuman GUI.

Have you also encountered problems about exporting the eyebrows with .fbx 
format ? I had such a problem while exporting to OSG from Blender. This problem 
does not occur while importing to 3DSMAx as. obj file from Makehuman and 
exporting to OSG with the MaxExporter. 

About the clothing with Makehuman model, could you explain more about how you 
did it ? As far as I understand, MakeHuman uses masks to hide the parts of the 
body which are covered with clothes, so there is no UV map for clothes. 

Also, did you use the MHX tools (MHX expression, MHX Lipsync) for animation ? 
If so, did they export well with fbx ?

A great lab in Geneva, Miralab, works a lot on cloth simulation and they are 
using OSG as their 3D engine. I read an interesting thesis report using Poser + 
OSG from their lab (“Virtual mirror” by using real-time motion capture” …


Thank you!

Cheers,
Maia

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http://forum.openscenegraph.org/viewtopic.php?p=47124#47124





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