Truth is that it is more or less that way. Still your dylib seems a little bit huge to me, my usual examples and code with OSG stay in a 12-15-17 mark depending on plugins and 3rd party... 170 i think is too much... The static with 1Gb that's unavoidable and the reason why my pc is suffering a lot handling my compilations.
Still check your building process of your dylib, maybe you are including several more libraries or something like that. 2012/11/21 Philip Lamb <phil.openscenegr...@eden.net.nz> > de, the libraries are weighing in at over 1GB per architecture. Once > linked into a dylib, the finished product is still over 170MB per > architecture.By way of comparison, the same type of build on iOS weighs in > at around 40MB total for 2 architectures.
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