Hi we've been having issues with running our application with OSG via Remote Desktop on Windows, resulting in crashes in Microsoft Software OpenGL driver when encountering "large" meshes (as in more than a couple thousand triangles). Messages on this list suggest using Mesa3D.
Compiling from source on Windows seems non trivial, and I was wondering if someone had precompiled version of Mesa3D they would be willing to share? Need Windows 32 and 64 bits versions, built with MS VS 2010 SP1. Cheers, Mike ---- Mike Krus (PhD) - Principal Software Engineer Midland Valley Exploration 144 West George Street Glasgow G2 2HG, UK Tel: +44 141 332 2681 Fax: +44 141 332 6792
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