Check out the osgdepthpeeling code sample for one (somewhat slow) implementation of depth peeling.
We don't have automatic triangle sorting, but we do have sorting of drawables and geodes in the "DepthSortedBin" render bins. Christian
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org