Hi Community,

I have done this before but it seams I forgot all of it now :-). Here is
the story:

I have GLSL code for pixel based lighting and my LightSource is attached to
a matrixtrasnform which has updatecallback to update the position  and
orientation based on  the camera view matrix (the pseudo code would look
like this):

osg::Matrixd mx = _camera->getInverseViewMatrix();
mxt (MatrixTransform is this)->setMatrix(mx)

however, it doesnt follow the orientation, only the translation

Any hints?

Thanks a bunch

Nick

-- 
trajce nikolov nick
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