just for the record. with some code samples including light lobes
combination with shadow map (thanks to wojtek)

https://groups.google.com/forum/?fromgroups=#!topic/osg-users/M_sGi1Ayj68

Nick

On Wed, Mar 13, 2013 at 4:49 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> nevermind. I looked up in the archove (years ago :-) ...) and I find it.
> Ping me if you came across similar problem. I will provide hints
>
> Nick
>
> p.s. How useful is this list !!!
>
>
> On Wed, Mar 13, 2013 at 3:44 PM, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>> Hi Community,
>>
>> I have done this before but it seams I forgot all of it now :-). Here is
>> the story:
>>
>> I have GLSL code for pixel based lighting and my LightSource is attached
>> to a matrixtrasnform which has updatecallback to update the position  and
>> orientation based on  the camera view matrix (the pseudo code would look
>> like this):
>>
>> osg::Matrixd mx = _camera->getInverseViewMatrix();
>> mxt (MatrixTransform is this)->setMatrix(mx)
>>
>> however, it doesnt follow the orientation, only the translation
>>
>> Any hints?
>>
>> Thanks a bunch
>>
>> Nick
>>
>> --
>> trajce nikolov nick
>>
>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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