just for the record. with some code samples including light lobes combination with shadow map (thanks to wojtek)
https://groups.google.com/forum/?fromgroups=#!topic/osg-users/M_sGi1Ayj68 Nick On Wed, Mar 13, 2013 at 4:49 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > nevermind. I looked up in the archove (years ago :-) ...) and I find it. > Ping me if you came across similar problem. I will provide hints > > Nick > > p.s. How useful is this list !!! > > > On Wed, Mar 13, 2013 at 3:44 PM, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> Hi Community, >> >> I have done this before but it seams I forgot all of it now :-). Here is >> the story: >> >> I have GLSL code for pixel based lighting and my LightSource is attached >> to a matrixtrasnform which has updatecallback to update the position and >> orientation based on the camera view matrix (the pseudo code would look >> like this): >> >> osg::Matrixd mx = _camera->getInverseViewMatrix(); >> mxt (MatrixTransform is this)->setMatrix(mx) >> >> however, it doesnt follow the orientation, only the translation >> >> Any hints? >> >> Thanks a bunch >> >> Nick >> >> -- >> trajce nikolov nick >> > > > > -- > trajce nikolov nick > -- trajce nikolov nick
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