nevermind. I looked up in the archove (years ago :-) ...) and I find it.
Ping me if you came across similar problem. I will provide hints

Nick

p.s. How useful is this list !!!

On Wed, Mar 13, 2013 at 3:44 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Hi Community,
>
> I have done this before but it seams I forgot all of it now :-). Here is
> the story:
>
> I have GLSL code for pixel based lighting and my LightSource is attached
> to a matrixtrasnform which has updatecallback to update the position  and
> orientation based on  the camera view matrix (the pseudo code would look
> like this):
>
> osg::Matrixd mx = _camera->getInverseViewMatrix();
> mxt (MatrixTransform is this)->setMatrix(mx)
>
> however, it doesnt follow the orientation, only the translation
>
> Any hints?
>
> Thanks a bunch
>
> Nick
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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