No dice.  I just end up with a second matrix offset to offset the first matrix 
offset.  This works fine for a simple viewer, say osgviewer, but when loaded by 
our software it still doesn't show up.  I'm wondering if the way OSG performs 
its matrix multiplication has something to do with it.  Not that I think it is 
wrong just that it may not be what I think it is so what I'm thinking is making 
the thing think it is in a different spot.  Oh well, time to see what else I 
can do with this.

Thanks for the suggestion anyhow.

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http://forum.openscenegraph.org/viewtopic.php?p=53780#53780





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