Hi Robert,
This is totally reasonable and on balance I agree with your reasoning.
I thought the feature deserved a little discussion before being sent
quietly into the night :-)
On 6/4/2013 9:44 AM, Robert Osfield wrote:
I believe that a fast path only osg::Geometry is worthy enough goal to
explicitly drop all slow path support, so it only supports what modern
OpenGL can support with no "clever" emulation being hidden behind the
scenes. This does mean the convenience of things like vertex indices
and BIND_PER_PRIMITIVE have to be dropped, to deal with this I don't
think new osg::Geometry should bend to accomodate, rather we should
seek out ways of making it more convenient to create osg::Geometry - I
call upon the community to make suggestions about help classes.
Cheers, Robert. _______________________________________________
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Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131
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