Hi Robert,

This is totally reasonable and on balance I agree with your reasoning. I thought the feature deserved a little discussion before being sent quietly into the night :-)

On 6/4/2013 9:44 AM, Robert Osfield wrote:
I believe that a fast path only osg::Geometry is worthy enough goal to explicitly drop all slow path support, so it only supports what modern OpenGL can support with no "clever" emulation being hidden behind the scenes. This does mean the convenience of things like vertex indices and BIND_PER_PRIMITIVE have to be dropped, to deal with this I don't think new osg::Geometry should bend to accomodate, rather we should seek out ways of making it more convenient to create osg::Geometry - I call upon the community to make suggestions about help classes. Cheers, Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

--
Peter Amstutz
Senior Software Engineer
Technology Solutions Experts
Natick, MA
02131

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