Hi Mateusz,
2013/8/11 Mateusz Janiak <mati_jan...@wp.pl> > Ok, Jordi solution wokrs like a charm, I had only to disable culling on > drawable, so that its all hardware instanced objects are not culled when > original is not visible. You must provide the BoundingBox yourself (i.e. using a computeBoundingBox callback) because OSG will only calculates the original instance bounding box. > I have another problem now - how to apply Material and Light to such a > drawable so that it is populated with hardware instancing with shader? I > can apply simple color, but despite applied light to the scene there is no > light effect on drawable. > > Did you tried to add normals to the instaced geometry? Cheers. ... > > > Thank you! > > Cheers, > Mateusz > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=55820#55820 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Jordi Torres
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