Multiple light fix in the FBX importer: in fbxRLight.cpp
This: ///// * osg::Light* osgLight = new osg::Light;* osg::LightSource* osgLightSource = new osg::LightSource; osgLightSource->setLight(osgLight); * osgLight->setLightNum(nLightCount++);* ///// Must be this: ///// * osg::Light* osgLight = new osg::Light;* * osgLight->setLightNum(nLightCount++);* osg::LightSource* osgLightSource = new osg::LightSource; osgLightSource->setLight(osgLight); ///// Other way, you will always have GL_LIGHT0, but the last (from FBX tree) 8-) osgLightSource->setLight() should be after light was tuned in other words... KOS
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