Hi Konstantin, Could you post the full modified file to osg-submissions so I can review it, thanks.
Robert. On 30 September 2013 14:54, Konstantin <lalakos...@gmail.com> wrote: > Multiple light fix in the FBX importer: > > in fbxRLight.cpp > > This: > ///// > osg::Light* osgLight = new osg::Light; > osg::LightSource* osgLightSource = new osg::LightSource; > > osgLightSource->setLight(osgLight); > osgLight->setLightNum(nLightCount++); > ///// > > Must be this: > ///// > osg::Light* osgLight = new osg::Light; > osgLight->setLightNum(nLightCount++); > > osg::LightSource* osgLightSource = new osg::LightSource; > osgLightSource->setLight(osgLight); > ///// > > Other way, you will always have GL_LIGHT0, but the last (from FBX tree) 8-) > osgLightSource->setLight() should be after light was tuned in other words... > > > KOS > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org