Hi Robert!

My full name is:
Konstantin S. Matveyev

Content of submission can be:
[*] Multiple light fix in FBX-importer

etc)

Next time i can send patches (or full files) to
*osg-submissions***<http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org>
.


Thanks!





2013/10/2 Robert Osfield <robert.osfi...@gmail.com>

> Hi Konstantin,
>
> Thanks for the modified file, changes make sense now that I can
> graphically diff your changes against svn/trunk.  I'm ready to merge
> but don't know what name to use to provided credit when I check it in
> - for submissions I provide check ion message of the form:
>
> From FirstName SecondName, "Content of submission"
>
> That helps provide credit where credit is due and also enables us to
> follow up more easily in case there are regressions or we need further
> information about a bit of code.  So could you let me know what name
> you want to use and I'll get the fix checked into svn/trunk and
> OSG-3.2 branch.
>
> Cheers,
> Cheers,
> Robert.
>
>
> On 30 September 2013 15:06, Konstantin <lalakos...@gmail.com> wrote:
> > Rather!
> >
> >
> >
> > 2013/9/30 Robert Osfield <robert.osfi...@gmail.com>
> >>
> >> Hi Konstantin,
> >>
> >> Could you post the full modified file to osg-submissions so I can
> >> review it, thanks.
> >>
> >> Robert.
> >>
> >> On 30 September 2013 14:54, Konstantin <lalakos...@gmail.com> wrote:
> >> > Multiple light fix in the FBX importer:
> >> >
> >> > in fbxRLight.cpp
> >> >
> >> > This:
> >> > /////
> >> >     osg::Light* osgLight = new osg::Light;
> >> >     osg::LightSource* osgLightSource = new osg::LightSource;
> >> >
> >> >     osgLightSource->setLight(osgLight);
> >> >     osgLight->setLightNum(nLightCount++);
> >> > /////
> >> >
> >> > Must be this:
> >> > /////
> >> >     osg::Light* osgLight = new osg::Light;
> >> >     osgLight->setLightNum(nLightCount++);
> >> >
> >> >     osg::LightSource* osgLightSource = new osg::LightSource;
> >> >     osgLightSource->setLight(osgLight);
> >> > /////
> >> >
> >> > Other way, you will always have GL_LIGHT0, but the last (from FBX
> tree)
> >> > 8-)
> >> > osgLightSource->setLight() should be after light was tuned in other
> >> > words...
> >> >
> >> >
> >> > KOS
> >> >
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > osg-users@lists.openscenegraph.org
> >> >
> >> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >> >
> >> _______________________________________________
> >> osg-users mailing list
> >> osg-users@lists.openscenegraph.org
> >>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> >
> >
> >
> > --
> > --
> > С уважением,
> > Матвеев Константин
> > Руководитель проекта
> > +7 (917) 554 44 64
> > konstantin.matve...@eligovision.ru
> >
> > EligoVision. Интерактивные Технологии
> > http://www.eligovision.ru
> >
> > _______________________________________________
> > osg-users mailing list
> > osg-users@lists.openscenegraph.org
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >
> _______________________________________________
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>



-- 
-- 
С уважением,
Матвеев Константин
Руководитель проекта
+7 (917) 554 44 64
konstantin.matve...@eligovision.ru

EligoVision. Интерактивные Технологии
http://www.eligovision.ru
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