Hi Robert! My full name is: Konstantin S. Matveyev
Content of submission can be: [*] Multiple light fix in FBX-importer etc) Next time i can send patches (or full files) to *osg-submissions***<http://lists.openscenegraph.org/listinfo.cgi/osg-submissions-openscenegraph.org> . Thanks! 2013/10/2 Robert Osfield <robert.osfi...@gmail.com> > Hi Konstantin, > > Thanks for the modified file, changes make sense now that I can > graphically diff your changes against svn/trunk. I'm ready to merge > but don't know what name to use to provided credit when I check it in > - for submissions I provide check ion message of the form: > > From FirstName SecondName, "Content of submission" > > That helps provide credit where credit is due and also enables us to > follow up more easily in case there are regressions or we need further > information about a bit of code. So could you let me know what name > you want to use and I'll get the fix checked into svn/trunk and > OSG-3.2 branch. > > Cheers, > Cheers, > Robert. > > > On 30 September 2013 15:06, Konstantin <lalakos...@gmail.com> wrote: > > Rather! > > > > > > > > 2013/9/30 Robert Osfield <robert.osfi...@gmail.com> > >> > >> Hi Konstantin, > >> > >> Could you post the full modified file to osg-submissions so I can > >> review it, thanks. > >> > >> Robert. > >> > >> On 30 September 2013 14:54, Konstantin <lalakos...@gmail.com> wrote: > >> > Multiple light fix in the FBX importer: > >> > > >> > in fbxRLight.cpp > >> > > >> > This: > >> > ///// > >> > osg::Light* osgLight = new osg::Light; > >> > osg::LightSource* osgLightSource = new osg::LightSource; > >> > > >> > osgLightSource->setLight(osgLight); > >> > osgLight->setLightNum(nLightCount++); > >> > ///// > >> > > >> > Must be this: > >> > ///// > >> > osg::Light* osgLight = new osg::Light; > >> > osgLight->setLightNum(nLightCount++); > >> > > >> > osg::LightSource* osgLightSource = new osg::LightSource; > >> > osgLightSource->setLight(osgLight); > >> > ///// > >> > > >> > Other way, you will always have GL_LIGHT0, but the last (from FBX > tree) > >> > 8-) > >> > osgLightSource->setLight() should be after light was tuned in other > >> > words... > >> > > >> > > >> > KOS > >> > > >> > > >> > _______________________________________________ > >> > osg-users mailing list > >> > osg-users@lists.openscenegraph.org > >> > > >> > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > >> _______________________________________________ > >> osg-users mailing list > >> osg-users@lists.openscenegraph.org > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > -- > > -- > > С уважением, > > Матвеев Константин > > Руководитель проекта > > +7 (917) 554 44 64 > > konstantin.matve...@eligovision.ru > > > > EligoVision. Интерактивные Технологии > > http://www.eligovision.ru > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- -- С уважением, Матвеев Константин Руководитель проекта +7 (917) 554 44 64 konstantin.matve...@eligovision.ru EligoVision. Интерактивные Технологии http://www.eligovision.ru
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