Hi Bram, In order to debug your app, first of all you need pdb files and configure VS 2010 wrt your build environment. Whenever you create a cmake project, you will get a target named "RelWithDebugInfo" which is almost equivalent to "Release" except the generation pdb files. With pdb files you should be able to set breakpoints like a regular debug session even with release build of osg. Please take a look at the link [1] howto configure VS to achieve this task. Hope this helps.
Cheers, Deniz [1] http://msdn.microsoft.com/en-us/library/vstudio/ms241613.aspx On Sun, Nov 10, 2013 at 11:15 PM, Bram Vaessen <bram.vaes...@gmail.com> wrote: > Hi, > > I have a (hopefully) easy question. I have compiled osg as a library from > source, using the tutorials, and now I'm using visuall c++ 2010 as > development tool. > Is it possible to set breakpoints in the osg sourcecode somehow? I have tried > to add some projects from osg to my solution, but it doesn't seem to the > source code with the libraries. For example I can't step into OSG code when > I'm debugging. > Is is possible what I want to do or do I *not* have to use libraries for that? > If it's possible, what steps would I need to take, and if it's not possible, > what is the best option if you want to include osg code in debugging in > MSVC++? > > > > Thank you! > > Cheers, > Bram > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=57161#57161 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org