Hi Sebastian, Yes I built OSG from source myself, using CMake and VC++ 2010 Express (I just followed the tutorial on this). The strange thing is: when I press f11 during debug in a call to OSG for example viewer->someFunction(), it first goes into the ref_ptr overloaded operator code, then back to the original line, and then if I press F11 one more time, it just jumps to the next line, without jumping to the osg function code or asking me to find the PDB.
Any idea why that is? Is there something broken in my VC++? Anyway, the Debug->Windows->Modules tab is something that I was looking for: information on what is loaded and the possibility to manually load PDB's. Maybe that works, or at least it will give some error when it fails. I'll try it! Thank you! Cheers, Bram ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=57192#57192 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org