> the viewer will automatically attach a TrackballManipulator when you call Viewer::run() as a fallback
Sorry :-), Didn't knew that Nick On Mon, Jan 13, 2014 at 1:22 PM, Robert Osfield <robert.osfi...@gmail.com>wrote: > Hi Ivan, > > You example is fine, the viewer will automatically attach a > TrackballManipulator when you call Viewer::run() as a fallback. In > principle it's better to explicitly add the camera manipulator you want as > it's clearer what is being set up. > > As for the demo freezing, I don't know why this might be happening, I > haven't heard others having an issue. I would strongly suspect an issue > with the window manager as the OSG has nothing to do with the touchpad > itself. > > One experiment you could do is attach the StatsHandler and then bring up > on screen stats to see if the viewer is still running then do the touchpad > re-enable. Another would be to look at different window managers. > > Robert. > > > > On 13 January 2014 10:09, Ivan Nikolaev <void...@develer.com> wrote: > >> Well, just following "OpenSceneGraph 3.0 Beginners Guide" book, and since >> it's a Viewer instance, everything should work out of the box, at least on >> my Ubuntu 12.04 machine with Unity shell it *seems* that it never >> manifested similiar problems. >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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