Hi all, Trying to build OSG with Eclipse and MinGW on Win 7 reports a "_int64 does not name a type" error in GL header file at lines 147 & 148:
#if !defined(GL_EXT_timer_query) && !defined(OSG_GL3_AVAILABLE) #ifdef _WIN32 typedef __int64 GLint64EXT; typedef unsigned __int64 GLuint64EXT;[/u] #else typedef long long int GLint64EXT; typedef unsigned long long int GLuint64EXT; #endif #endif Adding a stdlib include at the top of GL.h seems to fix it. Is that the proper way to do it ? Thanks. Cheers, Marc ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58174#58174 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org