Hi Marc, MinGW isn't a commonly used platform for OSG users so I'm afraid it's a case of those who want to use MinGW need help fix the problems as they occur. If you have a fix then subscribe to and a send en email with the whole modified file to osg-submissions mailing list so it can be reviewed and consered to merge with svn/trunk and/or the OSG-3.2 branch.
As for the specific suggestion of adding include <stdlib.h>, I'd be hesitate to add this for all platforms but a specific case for MinGW would be OK, although would feel a bit hacky. If there is already a MinGW code path in the header than adding it that section would be most natural. Robert. On 6 February 2014 11:06, Marc Jacquin <amarc.jacq...@gmail.com> wrote: > Hi all, > > Trying to build OSG with Eclipse and MinGW on Win 7 reports a "_int64 does > not name a type" error in GL header file at lines 147 & 148: > > #if !defined(GL_EXT_timer_query) && !defined(OSG_GL3_AVAILABLE) > > #ifdef _WIN32 > typedef __int64 GLint64EXT; > typedef unsigned __int64 GLuint64EXT;[/u] > #else > typedef long long int GLint64EXT; > typedef unsigned long long int GLuint64EXT; > #endif > #endif > > Adding a stdlib include at the top of GL.h seems to fix it. > > Is that the proper way to do it ? > > Thanks. > > Cheers, > Marc > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58174#58174 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org