Hi all, I would like to use shaders - especially a sampleBuffer to write to a floating point texture containing data. Do I have to setup an FBO and attach it to a camera? Is there another way to write to a buffer using shaders besides using an FBO?
Regards Paul ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58656#58656 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org