Hi all,

I would like to use shaders - especially a sampleBuffer to write to a floating 
point texture containing data. Do I have to setup an FBO and attach it to a 
camera? Is there another way to write to a buffer using shaders besides using 
an FBO?

Regards

Paul

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http://forum.openscenegraph.org/viewtopic.php?p=58656#58656





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