Had it worked out - Thanks for your reply though :)

On 17/04/14 18:14, Robert Osfield wrote:
Hi Paul,

The way to bind a texture to the output of shader is to use an FBO.

Robert,

On 19 March 2014 11:44, paul cooper <paul.ta...@internode.on.net> wrote:
Hi all,

I would like to use shaders - especially a sampleBuffer to write to a floating 
point texture containing data. Do I have to setup an FBO and attach it to a 
camera? Is there another way to write to a buffer using shaders besides using 
an FBO?

Regards

Paul

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58656#58656





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