Had it worked out - Thanks for your reply though :)
On 17/04/14 18:14, Robert Osfield wrote:
Hi Paul,
The way to bind a texture to the output of shader is to use an FBO.
Robert,
On 19 March 2014 11:44, paul cooper <paul.ta...@internode.on.net> wrote:
Hi all,
I would like to use shaders - especially a sampleBuffer to write to a floating
point texture containing data. Do I have to setup an FBO and attach it to a
camera? Is there another way to write to a buffer using shaders besides using
an FBO?
Regards
Paul
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=58656#58656
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