Hi Jaime, yes, I have such an example. If you have the bump mapping GLSL code ready you can mix it with the shadow map shaders and set it to your shadow mapping technique - there are methods like setShadowVertexShader/setShadowFragmentShader/setMainVertexShader/setMainFragmentShader
Nick On Fri, Apr 11, 2014 at 10:50 AM, Jaime <xatp...@hotmail.com> wrote: > Hi, > > Does anybody have any example where I could find any solution to combine > shadow maps and other shaders, specially bump mapping?? > > Thanks! > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=58876#58876 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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