Thanks kornerr. I was checking your code, but the problem is that I don't want deferred shading, because I need transparency too.
I think I should use LightSpacePerspectiveShadowMap because there I can use setShadowVertex/FragementeShader. Nick helped me with his code (thanks again Nick!), but we need to pass the attributes (binormal and tangent) to the shader, and then it has to be used by osg Shadow Mapping. So, does anybody know how to pass attributes to this shaders?? Thanks a lot! ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=58910#58910 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org