Hi,

I'm setting up a stereo-camera system with OSG 3.0.1, by splitting the
screen horizontally with CompositeViewer and each view is rendered by two
RTT onto HUD cameras/textures.

When I run the program as normal, only the right view was rendered
properly, the left view does not render the corresponding geometry in its
view.

A stats-handler is attached to the views. When I press 'S' three times,
the information about GPU, Cameras and Views are displayed, then the left
view is rendered properly.

The system worked when a third camera was involved and using a single
viewer. But I want to decrease number of cameras which render the geometry
to improve the performance.

Does anyone has experience with this kind of issue? I'm limited to OSG
3.0.1.

Kind regards
Patrik
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