osgTerrain and virtual planet builder could be used here.
Appart from this, use tiles of predictable size and use a quad-tree structure of PagedLODs to organize them.
The question is what your source data is ;-)

cheers
Sebastian
Hi,

I am developing a car simulator, and our scene is very big (100 km. aprox).

What do you think is the best way to balance the osg tree?? LOD??

Thanks!

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=59113#59113





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to