osgTerrain and virtual planet builder could be used here.
Appart from this, use tiles of predictable size and use a quad-tree
structure of PagedLODs to organize them.
The question is what your source data is ;-)
cheers
Sebastian
Hi,
I am developing a car simulator, and our scene is very big (100 km. aprox).
What do you think is the best way to balance the osg tree?? LOD??
Thanks!
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