Are the various plugins available at runtime?

Turn on OSG_NOTIFY up as high as it can go (DEBUG_FP) and see what it says.

On Fri, Sep 26, 2014 at 5:43 PM, joey pedroza <jpedr...@thex1.com> wrote:

> Hi,
>
> Thanks, I was able to find some other examples once I knew what I was
> looking for, but that portion of code seems to compile but the part that is
> failing for me is the line of code below.  It crashes saying something
> about invalid pointer.  Before that line worked for me just fine. Does Read
> Node use anything from the two files I deleted, see my line below.
>
> osg::ref_ptr<osg::Node> globeE =
> osgDB::readNodeFile("C:\\workspace\\data\\world.tif");
>
> I've used other sample nodes but they all crash with the same thing, about
> an invalid pointer. I stepped into it and eventually I get the error.
>
> Another question I have the create EGL stuff, I build my embedded stuff
> after all the EGL is created?
>
>
> Thank you!
>
> Cheers,
> joey
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61189#61189
>
>
>
>
>
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>



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