For the most part, ES2 is a subset of desktop OpenGL. It's probably easier
to get the ES2 code built and running with desktop GL than it is to go the
other way.

On Wed, Sep 10, 2014 at 10:52 AM, joey pedroza <jpedr...@thex1.com> wrote:

> Hi,
>
> Wow thanks everyone for your feedback.
>
> So let me get your guys opinion on this, I am building a synthetic terrain
> map using osgearth.  But we are overlaying the map with our own stuff.  I
> was actually trying to merge his code onto my project following the teapot
> example. But found out the other project is making ES2.0 calls.  So I
> decided to build OSG to support ES2.0 and that lead me to this post. Our
> target in the end is Embeded Linux, Ubuntu I think and the overlay stuff is
> written using OpenGL ES 2.0. Because they are expecting it to be embedded.
> Currently the overlay is running on windows with the ES2.0 and it is using
> PowerVR as the emulator.  I thought I could do the same thing compile OSG
> for ES2.0 and use the powervr emulator.  But as you saw this post I never
> compiled OSG successfully.  So should I develop one project in windows for
> osgearth and then just clone the code to another project that is made for
> the Linux embedded target? I really rather see if I can figure this out so
> that I can run the proje
>  cts together on windows for future development/maintainability/debugging
> purposes.
>
>
> Thank you!
>
> Cheers,
> joey
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61012#61012
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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