Did the code come with GLES2 shaders already set up? What does the program
look like when run on a genuine GLES2 device? What is the source of the
terrain? VPB? OSGEarth? Some random OpenFlight file?

On Fri, Oct 3, 2014 at 12:10 PM, joey pedroza <jpedr...@thex1.com> wrote:

> Hi,
>
> Progress!  This is where I'm at, I don't see any errors (log is attached)
> but my terrain is only blue(image attached).  Since I don't see errors I
> don't know what to do next. Any help would be appreciated.
>
> I haven't commented out or altered the OSG code other than removing
> windows32 and pixel file mentioned earlier in the thread.
>
> I'm guessing that since I'm using GLES2.0 that some functionalities just
> are not being implemented? Don't know as I'm a newbie at this and this is
> what the company wants(run the code in windows) so this is my life
> unfortunately.
>
>
> Thank you!
>
> Cheers,
> joey
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61248#61248
>
>
>
>
> Attachments:
> http://forum.openscenegraph.org//files/temp_838.txt
> http://forum.openscenegraph.org//files/smple_207.png
>
>
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>



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