Hi,

The osg shadow mapping techniques are interchangeable, as they share a
common base interface.

Note that while a standard Shadow Map will produce some
flickering/artifacting when light sources move, expect some artifacting
from ViewDependentShadowMap also when the camera moves around. For us this
was the reason to stick with the standard shadow map.

Christian


2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com>:

> Hi Community,
>
> any hints or sample how to use this technique? I was not able to find
> anything in the rep
>
> Thanks a bunch!
>
> Nick
>
> --
> trajce nikolov nick
>
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