Me again, I tried few techniques and so far I was most happy with the LightSpacePerspectiveShadowMap. However it does not work on databases with large coordinates (like UTM) and I got few hints from Wojtek L. but did not helped. Any experience with this someone?
Thanks again Nick On Thu, Oct 2, 2014 at 2:10 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Thanks Christian, > > Nick > > On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner < > christian.buch...@gmail.com> wrote: > >> Hi, >> >> The osg shadow mapping techniques are interchangeable, as they share a >> common base interface. >> >> Note that while a standard Shadow Map will produce some >> flickering/artifacting when light sources move, expect some artifacting >> from ViewDependentShadowMap also when the camera moves around. For us this >> was the reason to stick with the standard shadow map. >> >> Christian >> >> >> 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK < >> trajce.nikolov.n...@gmail.com>: >> >>> Hi Community, >>> >>> any hints or sample how to use this technique? I was not able to find >>> anything in the rep >>> >>> Thanks a bunch! >>> >>> Nick >>> >>> -- >>> trajce nikolov nick >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > -- > trajce nikolov nick > -- trajce nikolov nick
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