Me again,

I tried few techniques and so far I was most happy with
the LightSpacePerspectiveShadowMap. However it does not work on databases
with large coordinates (like UTM) and I got few hints from Wojtek L. but
did not helped. Any experience with this someone?

Thanks again

Nick

On Thu, Oct 2, 2014 at 2:10 PM, Trajce Nikolov NICK <
trajce.nikolov.n...@gmail.com> wrote:

> Thanks Christian,
>
> Nick
>
> On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner <
> christian.buch...@gmail.com> wrote:
>
>> Hi,
>>
>> The osg shadow mapping techniques are interchangeable, as they share a
>> common base interface.
>>
>> Note that while a standard Shadow Map will produce some
>> flickering/artifacting when light sources move, expect some artifacting
>> from ViewDependentShadowMap also when the camera moves around. For us this
>> was the reason to stick with the standard shadow map.
>>
>> Christian
>>
>>
>> 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK <
>> trajce.nikolov.n...@gmail.com>:
>>
>>> Hi Community,
>>>
>>> any hints or sample how to use this technique? I was not able to find
>>> anything in the rep
>>>
>>> Thanks a bunch!
>>>
>>> Nick
>>>
>>> --
>>> trajce nikolov nick
>>>
>>> _______________________________________________
>>> osg-users mailing list
>>> osg-users@lists.openscenegraph.org
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>> _______________________________________________
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>>
>>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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