Thanks Christian,

Nick

On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner <
christian.buch...@gmail.com> wrote:

> Hi,
>
> The osg shadow mapping techniques are interchangeable, as they share a
> common base interface.
>
> Note that while a standard Shadow Map will produce some
> flickering/artifacting when light sources move, expect some artifacting
> from ViewDependentShadowMap also when the camera moves around. For us this
> was the reason to stick with the standard shadow map.
>
> Christian
>
>
> 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com>:
>
>> Hi Community,
>>
>> any hints or sample how to use this technique? I was not able to find
>> anything in the rep
>>
>> Thanks a bunch!
>>
>> Nick
>>
>> --
>> trajce nikolov nick
>>
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>>
>
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-- 
trajce nikolov nick
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