Thanks Christian, Nick
On Thu, Oct 2, 2014 at 1:46 PM, Christian Buchner < christian.buch...@gmail.com> wrote: > Hi, > > The osg shadow mapping techniques are interchangeable, as they share a > common base interface. > > Note that while a standard Shadow Map will produce some > flickering/artifacting when light sources move, expect some artifacting > from ViewDependentShadowMap also when the camera moves around. For us this > was the reason to stick with the standard shadow map. > > Christian > > > 2014-10-02 13:42 GMT+02:00 Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com>: > >> Hi Community, >> >> any hints or sample how to use this technique? I was not able to find >> anything in the rep >> >> Thanks a bunch! >> >> Nick >> >> -- >> trajce nikolov nick >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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