Thans Robert,

since I haven't used this before, is the assignment enough for this or I
should make some setups etc. What I did I just ser
_image->setPixelBufferObject( new osg::PixelBufferObject ) and seeing the
same performance ..... poor .

Thanks again

Nick

On Wed, Oct 29, 2014 at 1:02 PM, Robert Osfield <robert.osfi...@gmail.com>
wrote:

> Hi Nick,
>
> On 29 October 2014 11:14, Trajce Nikolov NICK <
> trajce.nikolov.n...@gmail.com> wrote:
>
>>
>> it is TextureRectangle so NPOT is not an issue. Also, I am using the
>> osg::Image for transfer of data from the CPU to the GPU, so it is not
>> possible to have it all in the GPU. Thanks anyway though!
>>
>>
> Assign an osg::PixelBufferObject to the osg::Image to assist with the data
> transfer.
>
> Robert.
>
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>


-- 
trajce nikolov nick
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