Thans Robert, since I haven't used this before, is the assignment enough for this or I should make some setups etc. What I did I just ser _image->setPixelBufferObject( new osg::PixelBufferObject ) and seeing the same performance ..... poor .
Thanks again Nick On Wed, Oct 29, 2014 at 1:02 PM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Nick, > > On 29 October 2014 11:14, Trajce Nikolov NICK < > trajce.nikolov.n...@gmail.com> wrote: > >> >> it is TextureRectangle so NPOT is not an issue. Also, I am using the >> osg::Image for transfer of data from the CPU to the GPU, so it is not >> possible to have it all in the GPU. Thanks anyway though! >> >> > Assign an osg::PixelBufferObject to the osg::Image to assist with the data > transfer. > > Robert. > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- trajce nikolov nick
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