Hi Roman,

yeah, I thought of doing it that way. Still fighting with my NodeVisitor to
convert any loaded model to instantiable DrawElements .....

Nick

On Mon, Nov 24, 2014 at 4:05 PM, Roman Grigoriev <grigor...@gosniias.ru>
wrote:

> Hi,Nick! Also for some speedup I've read that it's good to store matrices
> as position and quatertion, and resore ModelViewMatrix in vertex shader
> because vertex calcualtion is very fast on modern GPU, and scale is not
> aplicable to this calculations.
>
> Thank you!
>
> Cheers,
> Roman
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=61823#61823
>
>
>
>
>
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-- 
trajce nikolov nick
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