Hi Roman, yeah, I thought of doing it that way. Still fighting with my NodeVisitor to convert any loaded model to instantiable DrawElements .....
Nick On Mon, Nov 24, 2014 at 4:05 PM, Roman Grigoriev <grigor...@gosniias.ru> wrote: > Hi,Nick! Also for some speedup I've read that it's good to store matrices > as position and quatertion, and resore ModelViewMatrix in vertex shader > because vertex calcualtion is very fast on modern GPU, and scale is not > aplicable to this calculations. > > Thank you! > > Cheers, > Roman > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=61823#61823 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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