Howdy, Downloaded code came from: http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Examples
-Joshua On Wed, May 27, 2015 at 9:58 AM, Sebastian Messerschmidt < sebastian.messerschm...@gmx.de> wrote: > > > Howdy, > > I have 4 things to say: > > 1) I compared OSG to OpenInventor or OpenCV and it is a toy. > > And OpenInventor/OpenCV compare to OpenSceneGraph how exactly? > OpenInventor has a strong focus on 3D in the CAD area, but I haven't seen > any military/industry grade simulator build around it. > Also stop flaming - If you don't like it fine. No one is forcing you to > use it. > > > 2) I download osgmovie.cpp (attached a copy) and add it to my cmake > file that works fine on other downloaded sample code. > > osgmovie.cpp, Line #150 + 151 > view->computeIntersections takes x,y and not ea as parameters. > > Ok, so you are expecting to download some sample code from somewhere and > and expect it to compile with an arbitrary version of OSG (you didn't even > mention the version) > Instead of downloading the complete source package you are complaining > about combining non-compatible versions of OSG and some example version ... > OSG has versioning, and evolves, so there might be incompatiblities. > That's why the examples are included in the source and are adapted > accordingly. > > > 3) ==== the error ==== > > Sorry for being harsh, but the error here is between > the keyboard and the chair. > You simply could have asked where to start, instead of ranting about OSG > being a toy etc. > Judging OSG based on a self-induced compiler error shows nothing but > ignorance to me. > > Cheers > Sebastian > > > 4) Cheers :), > -Joshua Robinson > "Live long and prosper" > > > > On Wed, May 27, 2015 at 8:27 AM, Sebastian Messerschmidt < > sebastian.messerschm...@gmx.de> wrote: > >> Am 27.05.2015 um 13:54 schrieb Joshua Robinson: >> >> >> Howdy, >> >> Newbie to OSG. >> >> Downloaded osgmovie.c++ to learn, But can't compile: first look show >> wrong coding. >> >> What exactly did not compile? >> The example is part of the osg-source package and builds fine with the >> rest. So please point to where you downloaded which version etc. >> >> >> Q: I wonder how uncompiled code end up as a sample for newbies ? >> >> This doesn't make sense at all. Compiled coded is usually an executable >> or library, so it won't serve as a sample how to do things. >> And the example code, even if not the nicest at some point due to >> #defines etc, compiles just fine and shows how to load and display a video >> and audio stream. >> So what else would be anyone's expectation? >> >> >> So far my personal impression from OSG that it is a toy, not ready for >> ... >> >> I've been using OSG in a professional environment and industry >> applications for years, so this is really silly to say. >> Please elaborate where you need help and where others can point you into >> the right direction >> >> >> Cheers, >> -Joshua Robinson >> "Live long and prosper" >> >> >> _______________________________________________ >> osg-users mailing >> listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > > _______________________________________________ > osg-users mailing > listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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