Howdy, oops, forgot ---> http://www.openinventor.com/
Cheers, -Joshua Robinson "Live long and prosper" On Wed, May 27, 2015 at 10:39 AM, Joshua Robinson <shooki.robin...@gmail.com > wrote: > > Howdy, > > Downloaded code came from: > > http://trac.openscenegraph.org/projects/osg//wiki/Support/UserGuides/Examples > > -Joshua > > On Wed, May 27, 2015 at 9:58 AM, Sebastian Messerschmidt < > sebastian.messerschm...@gmx.de> wrote: > >> >> >> Howdy, >> >> I have 4 things to say: >> >> 1) I compared OSG to OpenInventor or OpenCV and it is a toy. >> >> And OpenInventor/OpenCV compare to OpenSceneGraph how exactly? >> OpenInventor has a strong focus on 3D in the CAD area, but I haven't seen >> any military/industry grade simulator build around it. >> Also stop flaming - If you don't like it fine. No one is forcing you to >> use it. >> >> >> 2) I download osgmovie.cpp (attached a copy) and add it to my cmake >> file that works fine on other downloaded sample code. >> >> osgmovie.cpp, Line #150 + 151 >> view->computeIntersections takes x,y and not ea as parameters. >> >> Ok, so you are expecting to download some sample code from somewhere and >> and expect it to compile with an arbitrary version of OSG (you didn't even >> mention the version) >> Instead of downloading the complete source package you are complaining >> about combining non-compatible versions of OSG and some example version ... >> OSG has versioning, and evolves, so there might be incompatiblities. >> That's why the examples are included in the source and are adapted >> accordingly. >> >> >> 3) ==== the error ==== >> >> Sorry for being harsh, but the error here is between >> the keyboard and the chair. >> You simply could have asked where to start, instead of ranting about OSG >> being a toy etc. >> Judging OSG based on a self-induced compiler error shows nothing but >> ignorance to me. >> >> Cheers >> Sebastian >> >> >> 4) Cheers :), >> -Joshua Robinson >> "Live long and prosper" >> >> >> >> On Wed, May 27, 2015 at 8:27 AM, Sebastian Messerschmidt < >> sebastian.messerschm...@gmx.de> wrote: >> >>> Am 27.05.2015 um 13:54 schrieb Joshua Robinson: >>> >>> >>> Howdy, >>> >>> Newbie to OSG. >>> >>> Downloaded osgmovie.c++ to learn, But can't compile: first look show >>> wrong coding. >>> >>> What exactly did not compile? >>> The example is part of the osg-source package and builds fine with the >>> rest. So please point to where you downloaded which version etc. >>> >>> >>> Q: I wonder how uncompiled code end up as a sample for newbies ? >>> >>> This doesn't make sense at all. Compiled coded is usually an executable >>> or library, so it won't serve as a sample how to do things. >>> And the example code, even if not the nicest at some point due to >>> #defines etc, compiles just fine and shows how to load and display a video >>> and audio stream. >>> So what else would be anyone's expectation? >>> >>> >>> So far my personal impression from OSG that it is a toy, not ready for >>> ... >>> >>> I've been using OSG in a professional environment and industry >>> applications for years, so this is really silly to say. >>> Please elaborate where you need help and where others can point you into >>> the right direction >>> >>> >>> Cheers, >>> -Joshua Robinson >>> "Live long and prosper" >>> >>> >>> _______________________________________________ >>> osg-users mailing >>> listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >>> >> >> >> _______________________________________________ >> osg-users mailing >> listosg-users@lists.openscenegraph.orghttp://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >
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