Thank you Robert, well, I've checked the source code of OSG, and found what you said, but I still don't know about the contextID, what value of the parameter should I give to the function? Thanks so much! Qingjie.
robertosfield wrote: > Hi Qingjie, > > > The osgTexture::TextureObject* osg::Texture::getTextureObject(uint contextID) > method can be used to get the OSG's wrapper for the OpenGL texture object. > The TextureObject::id() method returns the OpenGL texture object id. > > > Robert. > ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65067#65067 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org