Hi Robert, Do you mean the DrawCallback in the Camera class, which contains virtual void operator () (osg::RenderInfo& renderInfo) ? And here I can use the RenderInfo right?
As I know, the following code can get a contextID: camera->getGraphicsContext()->getState()->getContextID(); Is this contextID same as the upper one? And, Thank you! Qingjie. robertosfield wrote: > Hi Qingjie, > > > The RenderInfo is managed by the my the rendering back end, it's passed to > all draw callbacks and Drawables. > > > Robert > > > On 9 September 2015 at 04:29, Qingjie Zhang < ()> wrote: > > > Hi Robert, > > I'm knowing that the RenderInfo->getContextID() can give me the contextID > > to use in the getTextureObject(uint contextID), but where can I get the > > RenderInfo? I searched the source code of Texture but did not find that.. > > Many thanks. > > > > Qingjie > > > > > > robertosfield wrote: > > > > > Hi Qingjie, > > > > > > > > > The osgTexture::TextureObject* osg::Texture::getTextureObject(uint > > > contextID) method can be used to get the OSG's wrapper for the OpenGL > > > texture object. The TextureObject::id() method returns the OpenGL > > > texture object id. > > > > > > > > > Robert. > > > > > > > > > On 8 September 2015 at 15:20, Qingjie Zhang < ()> wrote: > > > > > > > > > > Hi, > > > > I generated a texture2d with osg, to use the texture in CUDA, I have to > > > > get the corresponding "opengl texture" handle(GLuint), and then access > > > > to the texture by the handle in CUDA. > > > > Now I don't know how to get the handle. > > > > Many thanks for your reply!!! > > > > ... > > > > > > > > Thank you! > > > > > > > > Cheers, > > > > Qingjie > > > > > > > > ------------------ > > > > Read this topic online here: > > > > http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 > > > > (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061) > > > > (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061 > > > > (http://forum.openscenegraph.org/viewtopic.php?p=65061#65061)) > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > osg-users mailing list > > > > () > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org)) > > > > > > > > > > > > > > > > > ------------------ > > > Post generated by Mail2Forum > > > > > > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=65073#65073 > > (http://forum.openscenegraph.org/viewtopic.php?p=65073#65073) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65075#65075 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org