Hi,

I stumbled across the same issue and i found the trigger for this issue. The 
font resolution is the trigger for this issue. I did some testing and found 
that:
- using 64 the text disappears completely
- using 32 (the default) results in some missing or wrongfully colored 
characters
- using 16 the text remains visible and in the correct color

>From my testing i could see that increasing the font resolution also increase 
>the render issues  as well (up to the point were no text is visible anymore).

Note: This issue only occurs on Intel GPU (with the latest driver installed). 
I've only tested on Windows machines so far and this issue might be limited to 
Windows, but i'm not sure.

Cheers,
Andreas

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=65317#65317





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