Hi Dario, did you try node->setCullingActive(false)
On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri <para...@cheapnet.it> wrote: > Hi, > > Thanks mp3butcher but unfortunately I've already tried to disable the > compute and the problem doesn't goes away. I don't really sure about the > problem concerning near/far strictly....some other ideas? > > Thank you! > > Cheers, > Dario > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67731#67731 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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