Hi Dario,

did you try node->setCullingActive(false)

On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri <para...@cheapnet.it> wrote:

> Hi,
>
> Thanks mp3butcher but unfortunately I've already tried to disable the
> compute and the problem doesn't goes away. I don't really sure about the
> problem concerning near/far strictly....some other ideas?
>
> Thank you!
>
> Cheers,
> Dario
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67731#67731
>
>
>
>
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
trajce nikolov nick
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to