Yes, same issue... :(
Trajce Nikolov NICK wrote: > Hi Dario, > > > did you try node->setCullingActive(false) > > > On Wed, Jun 22, 2016 at 12:20 PM, Dario Minieri < ()> wrote: > > > Hi, > > > > Thanks mp3butcher but unfortunately I've already tried to disable the > > compute and the problem doesn't goes away. I don't really sure about the > > problem concerning near/far strictly....some other ideas? > > > > Thank you! > > > > Cheers, > > Dario > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=67731#67731 > > (http://forum.openscenegraph.org/viewtopic.php?p=67731#67731) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > > > > > -- > trajce nikolov nick > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67734#67734 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org