Hi, is it possible to retrieve the current modelView matrix of a billboard node? For matrix transforms, one can simply use ->getMatrix() and multiply that with the current view matrix.
I noticed that there is a method called "computeMatrix", but I'm a little bit confused in how to use it. What exactly are the "pos_local" and "eye_local" parameters? My goal is to retrieve the final modelView matrix of the billboard node (including all parent transforms). Thank you! Cheers, Philipp ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67896#67896 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org