Hi,

is it possible to retrieve the current modelView matrix of a billboard node?
For matrix transforms, one can simply use ->getMatrix() and multiply that with 
the current view matrix.

I noticed that there is a method called "computeMatrix", but I'm a little bit 
confused in how to use it. What exactly are the "pos_local" and "eye_local" 
parameters?

My goal is to retrieve the final modelView matrix of the billboard node 
(including all parent transforms).

Thank you!

Cheers,
Philipp

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http://forum.openscenegraph.org/viewtopic.php?p=67896#67896





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