Hi Philip, The accumulation of the modelview matrix is done with the osgUtil::CullVisitor.
Rather than get bogged down into to answer specifics of how you are going about things I think it would be far more useful to get an explanation from you about what you are actually trying to achieve rather than how you are trying to achieve it. Often there are far better ways of solving problems, and the solutions are often to specific to nature of the problem. Knowing the end result you are trying to achieve will give us an idea of how you should go about it. Robert. On 29 June 2016 at 12:18, Philipp Meyer <philipp.me...@fh-bielefeld.de> wrote: > Hi, > > is it possible to retrieve the current modelView matrix of a billboard node? > For matrix transforms, one can simply use ->getMatrix() and multiply that > with the current view matrix. > > I noticed that there is a method called "computeMatrix", but I'm a little bit > confused in how to use it. What exactly are the "pos_local" and "eye_local" > parameters? > > My goal is to retrieve the final modelView matrix of the billboard node > (including all parent transforms). > > Thank you! > > Cheers, > Philipp > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67896#67896 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org