Hi mille25 
sorry for my previous post
Further, i was wrong, eyepos/poslocal are inout params and I don't have any exp 
with osgBillboard as I'd rather use shaders to achieve this effect

Please, forgive my lost of temper 



mp3butcher wrote:
> Hi mille25
> computeMatrix parameters are out params, so pass whatever you want you'll 
> have result you desire in it.
> I guess you should learn a bit more about C++ syntax to avoid this kind of 
> question
> 
> Julien
> 
> 
> mille25 wrote:
> > Hi,
> > 
> > is it possible to retrieve the current modelView matrix of a billboard node?
> > For matrix transforms, one can simply use ->getMatrix() and multiply that 
> > with the current view matrix.
> > 
> > I noticed that there is a method called "computeMatrix", but I'm a little 
> > bit confused in how to use it. What exactly are the "pos_local" and 
> > "eye_local" parameters?
> > 
> > My goal is to retrieve the final modelView matrix of the billboard node 
> > (including all parent transforms).
> > 
> > Thank you!
> > 
> > Cheers,
> > Philipp
> 


------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67915#67915





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to