Hi Sebastian, thanks for the answer. Calling texArray->dirty() does not seem to be enough, since my texture is not displayed. I can confirm that my shader is being applied though - it just doesn't seem to get the texture coordinates.
My custom geometry class (MyNameSpace::MyGeometry) does indeed Code: setDataVariance(osg::Object::DYNAMIC); setUseDisplayList(false); setUseVertexBufferObjects(true); in its constructor. Best regards, Florian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68038#68038 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org