Hi Robert, Yes, I am indeed changing the texcoord array at the indices relevant to the part of the geometry I am texturing. :o
You can indeed see in the code that I am accessing the texArray using (*texArray)[idx] ... which is actually short for Code: (*texArray)[ (*indices)[id] ] 8) I'll try to produce a minimal compileable code to further showcase the issue as you are advising. Let me get back on that. For dynamic texture coordinates, I thought you had to pass them to the shader through the texCoord array in the geometry for texturing unit N (aka) settexcoords(N, texCoord) in order for the shader to get this texCoord array as attribute vec2 osg_MultiTexCoordN in the shader. Can you detail what you are suggesting instead? Thank you! Cheers, Florian ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68049#68049 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org