Hi, I'm coming back into OSG after a while and was wondering how I
should go about developing a continuous terrain given only say a 256x256
plane. At this stage I just want to get the terrain scrolling with a
time variable but eventually I would like to have it scroll using the
viewMatrix, i.e. you're in a plane flying forward you are always
centered on the plane but the terrain detail is moving to give you the
impression of an infinite plane. Has anyone any idea how to approach this?
Best regards,
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